Digital Technologies for Learning Consultant, JJ Purton Jones has worked with Lumination over the past 12 months implementing VR/AR Education kits across primary and high schools in the Catholic Diocese of Lismore.

Watch the Case Study

double arrows

The Catholic Schools Office released a three year digital technologies strategy, and part of that strategy is looking at emerging technologies and increasing students’ exposure to them. They specifically wanted to focus on Virtual Reality and how that would influence student experience and outcome.

JJ was looking for a VR experience that worked for teachers to use in the classroom, that students could adopt easily, and also worked with curriculum links. She wanted to ensure that VR had a real purpose in the classroom, and wasn’t just the next shiny thing.

VRAR Edu Apps Side Icons

In making her decision JJ wanted:

  • Devices that were uncomplicated to manage;
  • A solution that was quick to charge and easy to store;
  • Something that had the ability for teachers to guide students;
  • A solution with access to pre-existing content and the potential to add more;
  • And something that was able to be used as a standalone kit, not requiring integration into the school network.

With this criteria in mind, JJ explored many different options and eventually landed on the VR/AR Education Kit by Lumination. The Catholic Schools Office, Diocese of Lismore now has a loan library where teachers can borrow the kit, try it out with their students and then purchase their own kit.

Teacher Adoption

After buying the kit they gave teachers time to explore the applications and experiences, time to discuss curriculum links and time to plan for VR integration into their programs.

From visiting Ancient Rome to seeing the Seven Wonders of the World teachers loved the immersive experiences.

‘VR is exceptional, it opens up so many different opportunities to our kids. It opens up a world that they don’t normally get to see and experience and no textbook can actually take them on that journey.’

Rebecca Green, HSIE Teacher, St Joseph’s College, Banora Point

Student Adoption

It’s really important to JJ that students empathise with other situations and other people. By using Virtual Reality, they’re able to experience different worlds, and put themselves into different scenes. This is really helping students with the Design Thinking process and their use of technology as they can empathise with something first, look for problems and help solve them.

‘It’s very different from reading a textbook - you get to visualise it better and understand what it is you’re learning and talking about easier.'

Liam, Year 7 Student, St Joseph’s College, Banora Point.

‘It sparks their imagination and you can see their brain ticking over with that deeper thinking that we’re trying to promote.’

Phil Crosby, Stage 3 Teacher, St Joseph’s Catholic Primary School, Alstonville

This is the first step in the Catholic Schools Office strategy where students in the consumption phase with virtual reality, the next phase is guiding students to become virtual and augmented reality creators. They now exploring tools to encourage students to develop their own content and solutions to real world problems.

JJ

Learn more about JJ Purton Jones and the Diocese of Lismore Catholic Schools Office.

LEARN MORE

Explore VR/AR Education

Find out more about how our VR/AR Education Kit can impact teaching and learning in your classroom.