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Break down the boundaries of the classroom and explore subjects in ways you never imagined with the VR/AR Education Kit.

Travel the world without leaving the classroom. Explore mathematical concepts in more depth. Create and code your own extended reality objects or environments.

The possibilities are endless with Virtual and Augmented Reality in the classroom, as you can use any app available from the Google Play store! Take it to the next level with merge cubes and other creation accessories.

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Used by over

2 million Australian Students

Now With Merge Cubes!

Now students can explore a galaxy in the palm of their hand, hold fossils and ancient artifacts and examine them like a paleontologist, watch as a volcano erupts before their eyes, and create virtual objects that they can hold and share.

  • Multisensory Learning: Students engage using visual, auditory, kinesthetic, and tactile senses
  • Develop Spatial Abilities: Enables students to excel in STEM fields
  • 3D Creation and Printing: Preview your design in your hand before 3D printing.
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Kit Overview

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15 Kit

  • 15 Managed Student VR Devices
  • 15 Lumination VR/AR Headsets
  • 15 G Suite Licenses
  • 1 Teacher Instructor Tablet
  • 2 Multi-Port Rapid Charger
  • 1 Merge Cubes
  • 2 Gizomos Flexible Tripod
  • 1 Pre-Configured Google WiFi Router
  • 1 Pelican Case with SafeStore
  • 1 Custom Laser Engraving and UV Printing
  • 1 Lead Me Learning App
  • 1 Pedagogy and Quick-Start Guide

30 Kit

  • 30 Managed Student VR Devices
  • 30 Lumination VR/AR Headsets
  • 30 G Suite Licenses
  • 1 Teacher Instructor Tablet
  • 3 Multi-Port Rapid Charger
  • 5 Merge Cubes
  • 5 Gizomos Flexible Tripod
  • 1 Pre-Configured Google WiFi Router
  • 1 Pelican Case with SafeStore
  • 1 Custom Laser Engraving and UV Printing
  • 1 Lead Me Learning App
  • 1 Pedagogy and Quick-Start Guide

Available 

Upgrades

Click an item to view details

In-Built Charging

Keep your devices organised and powered up for a full day of learning with the removable charging tray upgrade. This feature eliminates the pain of removing and repacking devices amongst a mess of tangled cables. Simply insert the devices into the designated slots after using, connect the attached charging cables, and connect the tray to a power source.

Accessories Bundle

Add Merge Cubes, Ricoh Theta V 360 cameras, and Gizomos Flexible Tripods to maximise classroom creativity. In addition to the accessories supplied in the standard kit, this expansion bundle ensures all students have the opportunity to craft and create their own VR and AR content.

The Merge Cube allows students to project 3D models into tangible augmented reality they can hold and interact with, whilst the 360 camera and tripod are the perfect combo for capturing 360 environments.

Ricoh Theta V Camera Upgrade

The Ricoh Theta V camera captures immersive 360 photos and video. It lets students lead their learning experience by enabling them to relive captured memories in augmented reality and equipping them with everything they need to create their own immersive VR experiences.

Features include a built-in microphone, accelerator sensor for camera orientation, 19GB internal storage, IEEE 802.11 b/g/n (2.4GHz band) wifi, and Smart Device (BT LE) bluetooth.

Professional Development

Take the next step in your teaching career. Our team will immerse your teachers in a professional learning journey utilising cutting edge technology. Teachers will leave with expert level blended learning expertise to take back to their classrooms.

LEARN MORE

In-Built Charging

Keep your devices organised and powered up for a full day of learning with the removable charging tray upgrade. This feature eliminates the pain of removing and repacking devices amongst a mess of tangled cables. Simply insert the devices into the designated slots after using, connect the attached charging cables, and connect the tray to a power source.

Accessories Bundle

Add Merge Cubes, Ricoh Theta V 360 cameras, and Gizomos Flexible Tripods to maximise classroom creativity. In addition to the accessories supplied in the standard kit, this expansion bundle ensures all students have the opportunity to craft and create their own VR and AR content.

The Merge Cube allows students to project 3D models into tangible augmented reality they can hold and interact with, whilst the 360 camera and tripod are the perfect combo for capturing 360 environments.

Ricoh Theta V Camera Upgrade

The Ricoh Theta V camera captures immersive 360 photos and video. It lets students lead their learning experience by enabling them to relive captured memories in augmented reality and equipping them with everything they need to create their own immersive VR experiences.

Features include a built-in microphone, accelerator sensor for camera orientation, 19GB internal storage, IEEE 802.11 b/g/n (2.4GHz band) wifi, and Smart Device (BT LE) bluetooth.

Professional Development

Take the next step in your teaching career. Our team will immerse your teachers in a professional learning journey utilising cutting edge technology. Teachers will leave with expert level blended learning expertise to take back to their classrooms.

LEARN MORE

LeadMe Edu App

Launching in 2021!

Guide your students through VR, AR and digital learning experiences with ease.

Our LeadMe Edu App allows teachers to simultaneously launch and control students’ devices. This puts the teacher in total control, enabling them to keep their class on track, engaged and collaborative while immersed in future learning technologies.

Share content with your students, instantly and in real time. Push any application. You can even guide virtual and augmented reality experiences from your own teacher tablet!

Getting Started Webinar

Your ‘Getting Started’ webinar will cover our top 5 recommended VR/ AR applications to use with your new VR/AR Education Kit. We will also cover implementation into your curriculum, pedagogy and kit management and leave time for any questions you may have for our team!

Custom Print your school logo!

Our SafeStore team use cutting edge UV and laser printing technology to print high resolution quality, colour logos and emblems onto kit components such as student VR headsets.

Resources: VR/AR Education Kit

Immersive Book Reports Display Header Low Res
Lesson Plan: Immersive Book Reports in AR and VR...

Digital Tech English

Take your students' Book Week or literature studies experience to another level with augmented reality (AR) or virtual reality (VR). In this activity, students will create a book review experience with AR /VR to show their understanding of the book t...

Future of Food Display Header Low Res
Lesson Plan: The Future of Food...

Science Design and Tech Digital Tech

The theme for National Science Week in 2021 is 'Food: Different By Design'. According to the CSIRO, "By 2050, the world’s population is expected to reach around 9.6 billion people. The demand for food is expected to increase by 14% per decade; we wil...

Display Header 72dpi
Lesson Plan: Championing the Olympics in AR and VR...

Digital Tech HASS Health/PE

Olympics 2021 is set to be a ground-breaking event. It would be the first Olympics to be held in a pandemic, as such, there will be many things in place that have never been implemented before. One of the things that would be highlighted like never b...

Artboard 4
Tutorial: VR/AR Apps 2021...

Science HASS Maths English Languages

Check out our recommended VR/AR Apps for 2021! To download a printable, high resolution version of our resource, click the link below. Download High Res PDF...

Web BANNER IWD
Lesson Plan: Women Through History...

International Women's Day 2021

Design and Tech Digital Tech HASS

The 2021 theme for International Women’s Day is ‘Women in Leadership: Achieving an equal future in a COVID-19 world’ which ‘celebrates the tremendous efforts by women and girls around the world in shaping a more equal future’. To celebrate, student...

Header Sci Week VRAR
Lesson Plan: Deep Blue - Beneath the Surface...

National Science Week 2020

Science Digital Tech HASS

Students learn about ocean-focused Real World Problems then create a VR/AR experience to encourage others to take positive action to improve a chosen issue. Download...

Resources Headers Womens Day DISTANCE
Lesson Plan: Breaking Down Barriers - Distanced...

International Women's Day 2020

Design and Tech Digital Tech HASS

All over the world there is still inequality regarding access to education. Poverty, rigid gender roles, crisis and conflict are just some of the barriers facing children in developing countries, with girls being particularly affected. Use Design Th...

Resources Headers Clean Up Aus DISTANCE
Lesson Plan: Preventing Plastic Pollution - Distanced...

Clean Up Australia 2020

Science Design and Tech Digital Tech

Students apply Design Thinking to investigate the issue of plastic pollution and identify a positive action that can be taken in their school or community. Students create an interactive digital resource to encourage uptake of their chosen action. Do...

Resources Headers Community Park
Lesson Plan: Design a Community Park...

Design and Tech Digital Tech HASS Maths

Use extended reality and other technologies to gather data about a community location, then use digital technologies to design a redevelopment for that location using the gathered data to inform decisions. Download...

Resources Headers Harmony Day
Lesson Plan: My Multicultural World...

Harmony Week 2020

Design and Tech Digital Tech HASS

Students choose a country or culture they’d like to learn more about, research key information, then synthesise their findings into six key facts. Students create an extended reality resource to share their facts with others. Download...

Resources Headers Clean Up Aus
Lesson Plan: Preventing Plastic Pollution...

Clean Up Australia Day

Science Design and Tech Digital Tech

Students apply Design Thinking to investigate the issue of plastic pollution and identify a positive action that can be taken in their school or community. Students create an interactive digital resource to encourage uptake of their chosen action. Do...

Resources Headers Womens Day
Lesson Plan: Breaking Down Barriers...

International Women's Day

Design and Tech Digital Tech HASS

All over the world there is still inequality regarding access to education. Poverty, rigid gender roles, crisis and conflict are just some of the barriers facing children in developing countries, with girls being particularly affected. Use Design T...

Connect

with the Lumination network

We had a great time with teachers from Loxton High School yesterday during our AR/VR Creation PD workshop. Teachers immersed themselves in the use of VR/AR technology and @CoSpaces_Edu. We can't wait to see the amazing work students create in VR and AR during their lessons! https://t.co/EhB8leeLRz
Spring dates for our Beam Camp holiday program have launched! 💡 At Beam Camp, students soar past the boundaries of everyday life while exploring coding, immersive virtual reality, game development, robotics and drones. Find out more here: https://t.co/6pVciKzcaM https://t.co/tfGizUQz5x
We're proud to partner with the @edu_sagov in communicating their strategic plan for building a world-class education system. Check out some of our development team's recent work creating an interactive Augmented Reality experience to view the plan - https://t.co/TFkgpX2jY0 https://t.co/UuKOlxV1I1